SKU: 26720562595
buddha's temple succulent plant

buddha's temple succulent plant Crassula 'Buddha's Temple' 2 Inch #A

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Description

buddha's temple succulent plant Crassula 'Buddha's Temple' 2 Inch #ABuddha's Temple is a succulent plant of the Crassulaceae family and is a hybrid of Crassula pyramidalis and Crassula perfoliata. This plant is native to South Africa and Mozambique. They have leaves arranged in layers. They form a square when viewed from above and resemble a tower when viewed from the side. The foliage has a white powder on the surface, which helps protect it from moisture and intense light damage. This plant can grow up to around 15

Buddha's Temple is a succulent plant of the Crassulaceae family and is a hybrid of Crassula pyramidalis and Crassula perfoliata. This plant is native to South Africa and Mozambique. They have leaves arranged in layers. They form a square when viewed from above and resemble a tower when viewed from the side. The foliage has a white powder on the surface, which helps protect it from moisture and intense light damage. This plant can grow up to around 15 cm (6 in.) in height and approximately 2.5 cm (1 in.) in diameter. In the spring and summer, there are typically pink flowers that appear.  

They are a unique plant that’s also eye-catching and are great to put on display in your home. 


Care Tips

Light: They should get strong light and like to be in full sun to partial shade. 

Water: It is best to use the soak and dry method, which means soak the soil completely and don't water it again till it's completely dry.

Soil: They need soil that’s porous and has great drainage. Using a dry soil mixture that has organic elements would be best. 

Potting: If they are still young, they should be repotted every 2 to 3 years, and after they’ve gotten older, they should be repotted every 4 to 5 years. 

Temperature: They do well in temperatures over 75°F. Try not to let the temperatures get below 45°F on a consistent basis. 

Humidity: Buddha's Temple likes low humidity more, but they’re also able to be in humid climates. 

 

Shipping & Handling

    • The 2 Inch Crassula 'Buddha's Temple' plants are shipped with the pot and soil
    • The 4 Inch and larger plants are shipped bare roots without the pot and soil:
    • You will receive a very similar plant to the one shown in the photos; shape and color may vary
    • Ship within USA & its outlying territories only
    • Please visit Order Processing & Shipping info page for additional details

     

    Care Instructions

    Please visit our Succulent Care info page for more details.

    To ensure the health of succulents, it is important to plant them in porous, well-draining soil. Succulents require little watering, but don't like to sit in wet soil. To create an adequate cactus mix, simply add pumice, perlite, or grit to cactus soil to provide the proper drainage.

    Make sure to leave drought periods between waterings to prevent the plant from water-logging.

     

    Weather Conditions

    • When ordering, be mindful that living succulents can be damaged by the cold weather.
    • If you live in an area that is below 40 degrees Fahrenheit, please add a shipping warmer to your order or consider purchasing plant until the weather is more suitable.
    • Shipping Warmer: 72+ Hours Heat Packs available for $1.7 each
      Shipping Notes
      • Free Standard Shipping on $100+ Orders to the USA.
      • Except Preorder products are shipped in 48 hours.
      • Delivery to the USA:
      1. Standard Shipping : 3-10 business days
      • If time is of the essence, please consider selecting expedited delivery for faster service.
      Exchange/Return Notes
      • We offer a 30-day return/exchange service after receiving.
      • Final sale items are not eligible for returns or exchanges.
      • To process your return/exchange, please contact us at [email protected]
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      SKU: 26720562595

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      Tinkerer
      Belleville, US
      ★★★★★ 5
      There's nothing else out there that's this comprehensive
      Format: Hardcover
      Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on August 18, 2019
      R
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      robert thompson
      Lowell, US
      ★★★★★ 5
      Don't peek at the next page.
      Format: Hardcover
      Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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      Reviewed in the United States on February 6, 2022
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      Vincent Marias
      Los Angeles, US
      ★★★★★ 5
      The Bible, if it was good
      Format: Hardcover
      I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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      Reviewed in the United States on October 29, 2024
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      Joan Rubio
      Grantham, US
      ★★★★★ 5
      Imprescindible
      Format: Hardcover
      Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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      Reviewed in the United States on October 15, 2025
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      Piotr S.
      Lexington, US
      ★★★★★ 5
      good quality
      Format: Hardcover, Format: Hardcover
      Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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      Reviewed in the United States on February 13, 2019

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