SKU: 27108697656
philodendron congo apple

philodendron congo apple ‘Green Congo’ Philodendron

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Description

philodendron congo apple ‘Green Congo’ PhilodendronThe Green Congo Philodendron is a bold and elegant tropical plant prized for its large, glossy green leaves and upright non climbing growth. Native to the tropical regions of South America, this plant grows in a bushy, upright form, making it perfect as a statement piece in pots or garden beds. Its low maintenance care requirements and lush foliage make it ideal for modern homes and offices. Its also favored for its air purifying abilities, helping

The Green Congo Philodendron is a bold and elegant tropical plant prized for its large, glossy green leaves and upright non-climbing growth. Native to the tropical regions of South America, this plant grows in a bushy, upright form, making it perfect as a statement piece in pots or garden beds. 

Its low-maintenance care requirements and lush foliage make it ideal for modern homes and offices. It’s also favored for its air-purifying abilities, helping improve indoor air quality by removing toxins.

Its ability to thrive in various light conditions adds to its widespread appeal. When mature, Congo Green Philodendron can grow up to 3 feet tall indoors and up to 4 feet outdoors in ideal conditions.

The broad, glossy, dark green leaves emerge from sturdy, upright stems, giving the plant a clean, architectural look.

It’s a non-climbing Philodendron, which means it maintains its compact, bushy shape without the need for support. This plant is evergreen, retaining its vibrant foliage throughout the year.

The flowers are typically inconspicuous and consist of a spadix surrounded by a green or white spathe. The plant is grown more for its foliage than its blooms, as the flowers do not add significant visual interest.

When it comes to care, it thrives in bright, indirect light for at least 4-6 hours daily, but it can also tolerate lower light levels, making it a versatile indoor plant. It prefers well-drained soil to avoid waterlogging. Water the plant when the top 1–2 inches of soil feel dry, ensuring the soil remains evenly moist but not soggy.

When growing indoors, it prefers a temperature range of 65–85°F, while outdoors, it can grow in USDA Zones 10–11.

Pruning should be done as needed to remove dead or damaged leaves and maintain their shape.

Fertilize your plant once a year in the spring, during the growing season, with a balanced, water-soluble NPK fertilizer to encourage lush growth.

The 'Green Congo' Philodendron can be propagated through division. Carefully remove the plant from its pot and divide it into sections with roots, making sure that each division has healthy stems and leaves. Water thoroughly and replant the divisions in fresh soil. Propagation is most effective during the spring and summer months when the plant is actively growing. 

According to ASPCA, the Philodendron ‘Congo Green’ is mildly toxic to pets and humans if ingested in large amounts. It is safe to touch and handle, but caution should be taken to keep it out of reach of curious pets and children.  

Overall, Philodendron ‘Green Congo’ is an exceptional plant that combines elegance with ease of care. Its lush green foliage and upright growth make it a standout addition to any space, while its adaptability and low-maintenance nature appeal to both novice and experienced plant enthusiasts. Whether as a potted indoor centerpiece or a striking addition to tropical outdoor landscapes, the Green Congo is sure to bring a touch of verdant beauty to your surroundings. 

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SKU: 27108697656

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Tinkerer
Lowell, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Louisville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Pawtucket, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Omaha, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Los Angeles, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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