SKU: 37907412574
stokke sleepi bed extension white

stokke sleepi bed extension white Stokke

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Description

stokke sleepi bed extension white StokkeYour baby's crib is the heart of your nursery. It should be beautiful, functional, and above all, safe and soothing for your little one. Made of solid European beech wood, with adjustable height, Stokke Sleepi Bed accommodates the changing needs of your growing child. Soft oval design cocoons your baby offering comfort and familiarity for restful sleep and the sweetest of dreams. Stokke Sleepi Bed can be used from birth to 5 years so your child can

Your baby's crib is the heart of your nursery. It should be beautiful, functional, and above all, safe and soothing for your little one. Made of solid European beech wood, with adjustable height, Stokke Sleepi Bed accommodates the changing needs of your growing child. Soft oval design cocoons your baby offering comfort and familiarity for restful sleep and the sweetest of dreams.

Stokke® Sleepi™ Bed can be used from birth to 5 years so your child can enjoy their bed throughout childhood. Adjust the height position of the mattress as your child gets bigger and reaches the curious climbing stage. Once your child is old enough to get in and out of bed on their own, you can remove the wheels and one side of the bed for easy access. This will boost your child’s independence as well.

The Stokke® Sleepi™ concept has been developed with sound sleep and safety in mind. It is available with a new firm and breathable Sleepi™ mattress which exceeds the highest safety standards (sold separately). Accessorize with the breathable mesh liner and high-quality textiles.

Stokke Sleepi Bed Features:
Safe & sound sleep
• Soft oval shape gives your baby a sense of security by resembling the mother’s womb
• Curved edges, no sharp corners
• Rods & perforated mattress bottom for maximum air circulation
• Sturdy beech wood frame with non-toxic finish
• 4 mattress levels offer safety and flexibility for each age and stage of development
• Wheels allow “rocking motion” to promote sleep

Always close to you
• Space-saving design
• Lockable swivel wheels for keeping the bed close to you
• Narrow enough to move through doorways

Longevity & Sustainability
• Flexible design means the bed can be used for newborns to approximately 5 years
• Crafted with quality so it's made to last
• 7-year Warranty
• Timeless Scandinavian design that doesn’t go out of style
• Designed in 1999 by Susanne Grønlund and Claus Hviid Knudsen

OVAL CRIB/BED - Stokke Sleepi is an evolving, stylish & adjustable bed that helps maintain comfort + familiarity in a nest-like environment. Suitable for ages 0-5 years.
GROWS WITH BABY - The flexible Stokke Sleepi expands to accommodate the changing needs & sizes of a growing child. Once your baby reaches the climbing stage, remove one side of the bed for easy access, and to boost feelings of freedom & independence.
ADJUSTABLE - The crib/bed features a height-adjustable, perforated mattress platform to offer maximum air circulation. Plus, lockable swivel wheels and a narrow design make it easy to move from room to room.
SLEEPI COLLECTION - Made from durable beech wood, pair the crib/bed with a breathable Stokke Sleepi mattress, which is sold separately.
DESIGN WITH A PURPOSE - Stokke entered the children's furniture & accessories sector in 1972, and since then, all our products have been designed to challenge the ordinary, foster healthy development, and nurture family bonding.

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SKU: 37907412574

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4.4 ★★★★★
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Verified Purchase
C. Morelock
Bozeman, US
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 7, 2025
R
Verified Purchase
Rick N
Los Angeles, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 10, 2025
G
Verified Purchase
gd1701
Lexington, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 29, 2025
L
Laddie
Bozeman, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 17, 2025
T
Tom
Lowell, US
★★★★★ 5
Like you have a smart helpful co-worker
Format: Paperback
This is the friendliest way to learn real practical game design you’ll ever find. Scott is an expert at this. He knows his stuff. And he’s happy to share. Joyous, even. This book is full of tips and stories and good ways to think about things. There are occasional academic frameworks, but most of those are side notes. Think of this more like you’re starting a job at the game studio of your dreams and the guy sitting next to you knows everything and wants to share. And he can draw! The sketches are cute and really help get the ideas across. I would read this without the images, but the images make it more fun and easier to absorb. I’ve read previous editions and this is the best version by far. The section on prototyping is especially nice. Prototyping is a key concept to learn, and breaking it down with some systems thinking is smart. The updated sketches and references throughout the book are also great - it feels current. About me: I’ve been a professional game designer for over 30 years. I’ve taught this material at colleges for almost ten years. I know game design. This is game design, but even more fun than it already is.
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Reviewed in the United States on May 31, 2025

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