SKU: 45017293535
cybex car seat carrier

cybex car seat carrier Cybex Gold Eternis S Sensor Safe All-In-One Car Seat

Sale price$20.24 Regular price$22.49
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Description

cybex car seat carrier Cybex Gold Eternis S Sensor Safe All-In-One Car SeatThe CYBEX Eternis S with SensorSafe is the only seat your child will need from birth and beyond. With three modes rear facing, forward facing, and booster, this All In One Convertible Car Seat is designed for use from birth up to 120 lbs. The Eternis S with SensorSafe features Linear Side impact Protection, and a patented 3 position reclining headrest that guides the childs head and neck into a proper position while they are asleep. With SensorSafe

The CYBEX Eternis S with SensorSafe™ is the only seat your child will need from birth and beyond. With three modes - rear-facing, forward-facing, and booster, this All-In-One Convertible Car Seat is designed for use from birth up to 120 lbs. The Eternis S with SensorSafe features Linear Side-impact Protection, and a patented 3-position reclining headrest that guides the child’s head and neck into a proper position while they are asleep. With SensorSafe™ technology, you'll gain instant insight into your child's well-being—right to the SensorSafe app on your phone. Built into the chest clip of CYBEX car seats, SensorSafe provides alerts when unsafe situations arise including if a child unbuckles themselves; if the back seat has become too warm or too cold if a child has been seated for too long, and if the driver accidentally leaves the child behind.

 

Specifications 
  • Rear-facing from 4 lbs. to 50 lbs. Forward-facing from 22 lbs. to 65 lbs., Belt-positioning Booster from 40 lbs. to 120 lbs.
  • SensorSafetechnology uses a Bluetooth-enabled chest clip to send mobile app alerts when potential unsafe situations arise (not used in Belt-positioning Booster mode).
  • Linear Side-impact Protection absorbs up to 25% more impact forces in a collision (when compared to the same car seat without L.S.P. extended).
  • Patented 3-position reclining headrest helps prevent the child's head from falling forward while asleep, keeping the head and neck in a proper position.
  • In-seat recline provides correct ergonomic positioning and extra legroom, allowing your child to ride rear-facing longer.
  • 12-position, height-adjustable headrest with a no-rethread harness.
  • 6-position one-hand adjustable recline for the best fit to your car.
  • Magnetic buckle holders for easy entry and exit from the seat.
  • Removable newborn insert provides support from 4 to 11 lbs.
  • Dishwasher-safe cup holder can be positioned on either side.
  • Harness pads and 2-position padded buckle.
  • Steel reinforced frame provides strength and durability.
  • Energy-absorbing shell and base help reduce the forces felt by the child in a collision.
  • Dual-level indicators to help ensure the proper angle.
  • Innovative one-pull LATCH removal system.
  • LATCH Connection storage provided under the seat when not in use.
  • Designed and engineered in Germany.
  • 2-year warranty.

 

Dimensions & Weight
  • H 25.5” x W 20” x D 25.3”
  • 26 lbs.
  • Use from birth up to 120 lbs. or 57 inches.
Shipping Notes
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 45017293535

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rockspawner
Port Orchard, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
A
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Arch Stanton
Waukegan, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Louisville, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Charlottesville, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Whiting, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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