SKU: 46915482887
carreola bugaboo

carreola bugaboo Bugaboo Donkey 5 Mono Complete Stroller

Sale price$22.08 Regular price$24.53
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Description

carreola bugaboo Bugaboo Donkey 5 Mono Complete StrollerTogether wherever It's the ingenious two child ride that helps siblings of different ages bond and share experiences with the same amount of comfort on every stroll. Go from Mono to Duo mode or the other way around in only three clicks so that when your oldest starts walking, you can still use it as a spacious stroller for one. It's easy to turn with just one hand even when packed with little passengers and groceries in the extra large underseat

Together wherever

It's the ingenious two-child ride that helps siblings of different ages bond and share experiences with the same amount of comfort on every stroll. Go from Mono to Duo mode or the other way around in only three clicks so that when your oldest starts walking, you can still use it as a spacious stroller for one.

It's easy to turn with just one hand even when packed with little passengers and groceries in the extra large underseat basket, thanks to its front swivel wheels and tight turn radius.

Fits in & stands out

At only 29 inches in width, you can feel confident about getting into cafes, apartment buildings, and corner shops with your whole family. When you're ready to finish your trip, the stroller folds down neatly into one convenient piece. Big enough to accommodate your growing family, small enough to fit easily into the tightest spaces of your family life.

A hard working companion that helps to lighten the load on any road, even when handling the weight of all your kids (and your shopping).

Donkey 5 FYI

  • Reversible seat easily switches between parent or world facing & increased seat height keeps you closer
  • Compact footprint allows for tight turn radius & easily climbing curbs, fits through standard doorways
  • Large under-seat basket & extra large side luggage basket help you fit everything for a trip (up to 44 lbs)
  • Breezy bassinet enhances breathability, & 3D mesh mattress regulates baby's temperature
  • Quick click harness with extra soft and secure shoulder pads add safety & comfort
  • Innovative one-piece fold and self-standing design make for easier storage

What's in the box

Everything you need for baby & toddler, plus all of their stuff. Donkey_ Mono includes it all:

  • Stroller base & seat fabric
  • Breezy bassinet & comfort mattress
  • Full coverage sun canopy
  • Side luggage basket & under seat basket
  • Rain cover

Certified B Corp: Bugaboo meets high standards of social and environmental impact, ensuring sustainability and ethical business practices.

Shipping Notes
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Exchange/Return Notes
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SKU: 46915482887

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Reviewed in the United States on February 20, 2023
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Mike Athey
Waukegan, US
★★★★★ 2
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This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
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Very helpful
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Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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