SKU: 52228754466
t5 grow lights for indoor plants

t5 grow lights for indoor plants Mars Hydro VG80 T5 LED Grow Light Bar, Pack of 2

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Description

t5 grow lights for indoor plants Mars Hydro VG80 T5 LED Grow Light Bar, Pack of 2The VG80 LED T5 Grow Light is designed for seedlings, cloning, vegetable propagation, and indoor tropical plant cultivation, offering wide coverage and low power consumption. It features a full spectrum design, using OSRAM chips, and has an IP65 waterproof rating, making it suitable for fast growth of clones and low DLI green leaf plants. It consumes less energy and costs less electricity than fluorescent T5 bulbs. Providing high quality vegetable

The VG80 LED T5 Grow Light is designed for seedlings, cloning, vegetable propagation, and indoor tropical plant cultivation, offering wide coverage and low power consumption. It features a full-spectrum design, using OSRAM chips, and has an IP65 waterproof rating, making it suitable for fast growth of clones and low DLI green leaf plants. It consumes less energy and costs less electricity than fluorescent T5 bulbs. Providing high-quality vegetable light, the VG80 promotes healthy plant growth.

  • Wattage - 80W (40W Each Light Bar)
  • Core Coverage: 4ft*2ft
  • Recommended tent size: 120x60cm

Features & Benefits

  • Energy-efficient: Capable of providing high light intensity with lower energy consumption, contributing to reduced electricity costs.
  • Long lifespan: Fewer tube replacements and maintenance costs.
  • Low heat generation: Unlike traditional fluorescent tubes, LED tube produces very little heat, aiding in maintaining indoor temperatures.
  • Compact design: Thinner than traditional T5 fluorescent tubes, making it easier to install on plant cultivation racks or in planting boxes.

Daisy Chain and Functional Diversity

The VG80's easy installation and ability to daisy-chain up to 20 LED lights make it convenient for commercial growers. It is also compatible with various indoor planting systems, including bottom, side, under-lighting, and top lighting, and can also solve slow growth and narrow leaves due to insufficient light in tall plants.

Optimized for Cloning and Vegetative Growth

The VG80 is a low DLI plant light designed specifically for vegetables, seedlings, and clones. With only 80 watts of power, its low heat output allows it to be hung at a lower height on plant racks without harming plants. Despite the low wattage, it can cover a large area and achieve the same effect with less energy consumption.

IP65-Rated Water Resistance

The VG80’s light panel is installed with a special transparent waterproof lampshade to protect the diode and circuit from moisture, ensuring that it can work properly in highly humid environments without shortening its lifespan. The interface of the VG80 is also made with a special waterproof treatment to ensure that the whole grow light is water-resistant.=

Cost-Effective Option and Maximum Production

While the VG80 can be used for seedling cultivation and cloning separately, however, if it is coupled with lights that are more suitable for the flowering stage along with adopting a cyclic planting method the VG80 can shorten the harvest cycle and maximize your yield.

A T5/T8/T12 Replacement and a Partner for Plant Racks and Stands

The VG80 is an optimal LED alternative for T5/T8/T12 fluorescent grow lights and provides effective, potent, and cool lighting performance on plant racks, plant shelves, and plant stands.


Mars Hydro VG80 Works Great For Growing Mushrooms

In the intricate world of mushroom cultivation, the role of lighting is paramount. But what is the best light for mushroom growing? The Mars Hydro VG80 LED grow lights have been specifically designed to meet the unique requirements of this niche. These lights not only provide the optimal spectrum and intensity for mushroom growth but also incorporate energy-efficient LED technology, crucial for long-term cultivation.

Specialized Light Spectrum for Mushroom Growth

Mushrooms thrive under a specific light spectrum, notably the blue light at the 400-500 nanometer wavelength range. This is where the Mars Hydro VG80 excels. They emit light within this spectrum, particularly beneficial during the crucial fruiting stage when mushrooms develop spores. This mimicry of natural daylight is vital as mushrooms grow best under conditions that closely resemble natural sunlight.

Mushrooms require a unique approach to lighting compared to typical plants. Most mushroom varieties need only minimal light, primarily to trigger the fruiting process. Both the VG40 and VG80 offer adjustable settings for light intensity and duration, allowing growers to provide just enough light to support mushroom growth without overexposure. This flexibility is crucial for maintaining the right balance of light for extended periods.


Specifications for the VG80

Wattage 80W (40W Each Light Bar)
Max Coverage 2'x4'
PAR 1.98 µmol/J
PPF 155 µmol/s
Chip Brand OSRAM
Spectrum 4800-5000K,455-465nm,650-665nm
Voltage AC100-277V
Amps 0.68 A @ AC120V 0.351 A @ AC240V
Ingress Protection IP65
Lifespan 50000H
Warranty 5 years
Certificate ETL,CE,UKCA,RoHS, DLC,IP65
Shipping Notes
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SKU: 52228754466

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NS
Battle Creek, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Belleville, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
West Palm Beach, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Boise, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Natrona Heights, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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