SKU: 5906048919
weeping hanging plants

weeping hanging plants Large Leaf Baby Tears/Jobes Tears/Tiny Tears-Pilea depressa

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Description

weeping hanging plants Large Leaf Baby Tears/Jobes Tears/Tiny Tears-Pilea depressaA Pet Safe Trailing Plant for Bright Indoor Spaces Looking for a soft, cascading accent that thrives indoors? Meet Pilea depressaoften nicknamed Baby Tears, Corsican Creeper, or Paddys Wig. Tiny, rounded leaves spill over the rim of its basket to create a plush, textured curtain of green. Its an easy companion for bright kitchens, cozy reading nooks, and terrarium inspired corners. Quick note on naming: Pilea depressa is sometimes mislabeled as Mother

A Pet-Safe Trailing Plant for Bright Indoor Spaces

Looking for a soft, cascading accent that thrives indoors? Meet Pilea depressa—often nicknamed Baby Tears, Corsican Creeper, or Paddy’s Wig. Tiny, rounded leaves spill over the rim of its basket to create a plush, textured curtain of green. It’s an easy companion for bright kitchens, cozy reading nooks, and terrarium-inspired corners.

Quick note on naming: Pilea depressa is sometimes mislabeled as “Mother of Thousands” (that common name belongs to Kalanchoe daigremontiana). Your plant is the vining, pet-friendly pilea with delicate leaves—not the succulent that produces plantlets along its margins.


Plant Profile

  • Botanical Name: Pilea depressa
  • Common Names: Baby Tears, Corsican Creeper, Paddy’s Wig
  • Family: Urticaceae
  • Native Range: Caribbean
  • Container: 4.5" hanging basket (ready to display)
  • Toxicity: Generally considered non-toxic to pets and people

Why You’ll Love It

  • Lush texture: Dense, miniature leaves give a soft, mossy look that pairs beautifully with modern or cottage décor.
  • Effortless style: Trails naturally—no training required—so it looks full and finished right out of the box.
  • Versatile use: Perfect in hanging baskets, as a trailing accent in mixed planters, or near terrariums for a layered look.
  • Pet-friendly: A great choice for households with curious cats or pups.

Care Guide

Light: Bright, indirect light keeps growth compact and leaves vibrant. Tolerates medium light; avoid harsh, direct sun that can scorch tiny foliage.

Water: Keep evenly moist but never soggy. Let the top 1–2" of soil dry slightly, then water thoroughly. Take the basket down for a full soak and allow excess to drain before rehanging.

Humidity: Loves a bit of moisture in the air (around 50–70%). Bathrooms with natural light or a nearby humidifier work wonders.

Temperature: Comfortable in typical homes (60–75°F). Protect from cold drafts or sudden temperature drops.

Pruning: Pinch or trim long vines to encourage a fuller, cushiony shape. You can root healthy cuttings to thicken the plant.

Feeding: During spring and summer, use a diluted, balanced liquid fertilizer monthly.

Growth Habit: Trailing; vines can reach 1–2 ft with good light and consistent care.


Styling Tips

  • Hang near an east- or west-facing window where leaves can catch the glow without direct rays.
  • Layer above taller plants to create a gentle “green waterfall” effect.
  • Pair with contrasting textures—like a glossy philodendron or a structured hoya—for a balanced vignette.

Happiness Guarantee

Each plant is hand-selected and packed with care so it arrives healthy and ready to thrive. Questions after it arrives? Our Brooklyn-based team is happy to help.

Bring One Home

Add a soft cascade of green to your space today with Pilea depressa. It’s an easy, pet-friendly way to make any corner feel calm and alive.

Shipping Notes
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SKU: 5906048919

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Christopher West
Port Orchard, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
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Aurélien
Lake Worth, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Natrona Heights, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Draper, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Verified Purchase
Shannon
Charlottesville, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024

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