SKU: 86637568450
uppababy vista v2 stella grey

uppababy vista v2 stella grey UPPAbaby Vista V2 Stroller, Gwen

Sale price$19.93 Regular price$22.14
Save 10%

Pay in installments of $5.54 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 7 - Aug 12

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

uppababy vista v2 stella grey UPPAbaby Vista V2 Stroller, GwenFeatures of UPPAbaby Vista V2 Double Stroller The UPPAbaby Vista V2 Double Stroller is a favorite for a reason. Quick glance features: UPPAbabys bestselling stroller grows with your family! The UPPAbaby Vista V2 double stroller is the perfect choice for growing families and now you can get everything you need all in one convenient set. Whether youre expecting a second child, twins, or even a third child, the Vista V2 can configure to allow everyone to

Features of UPPAbaby Vista V2 Double Stroller

The UPPAbaby Vista V2 Double Stroller is a favorite for a reason. Quick glance features:

UPPAbaby’s bestselling stroller grows with your family!

The UPPAbaby Vista V2 double stroller is the perfect choice for growing families and now you can get everything you need all in one convenient set. Whether you’re expecting a second child, twins, or even a third child, the Vista V2 can configure to allow everyone to stroll in comfort.

Features of the UPPAbaby Vista V2 Double Stroller Set

The UPPAbaby Vista V2 Double Stroller Set comes with everything you need for an infant, but if you have an older child or are expecting twins, buying this convenient set adds an extra Rumbleseat, which makes strolling as a family a breeze. Features of the UPPAbaby Vista V2 Double Stroller Set include:

  • Choose from multiple configurations
  • Aluminum alloy stroller frame
  • Easy to maneuver
  • Machine washable seat fabrics, lay flat to dry
  • Includes:

_____________________________________________________________________________

Additional, but optional Vista V2 configuration options we recommend

_____________________________________________________________________________

How to use the UPPAbaby Vista V2 Double Stroller with two car seats

The UPPAbaby Vista V2 double stroller is compatible with a number of car seats that can be mounted together. These are the options:

  • UPPAbaby Mesa
    To use the Vista V2 with two Mesa car seats, you need the Vista Upper Adapters and Vista Lower Adapters
  • Nuna Pipa / Maxi Cosi / Cybex / Clek
    To use the Vista V2 as a double with two Nuna Pipa Infant Car Seats, Maxi Cosi Infant Car Seats, Cybex Car Seats, or Clek Car Seats you'll need UPPAbaby's Maxi Cosi / Nuna / Cybex Upper Adapter and UPPAbaby's Maxi Cosi / Nuna / Cybex Lower Adapter.

_____________________________________________________________________________

 

UPPABABY VISTA V2 DOUBLE STROLLER SPECIFICATIONS

Type Of Stroller:

Premium single/double

Maximum Carrying Load:

50 lbs as a single
85 lbs with Rumbleseat

Newborn Suitable:

Yes, with included bassinet or optional SnugSeat

Infant Seat Compatible:

Yes, compatible with Uppababy Mesa (no adapter required), and certain Maxi Cosi, Nuna, Cybex, Clek and Chicco infant car seats (adapters required)

Frame Material:

Aluminum

Stroller Weight:

26.6 lbs with Toddler Seat attached
32.6 lbs with Rumbleseat added

Open Length:

46"

Open Width:

25.7"

Open Height (to top of handle):

42.5" with handle fully extended

Tire:

8" front polyurethane, 11" rear AirGo no-flat

Folded Size:

33" x 25.7" x 19" (one seat attached with bumper bar)

Brakes:

One foot pedal controls both rear wheels

Warranty:

2 Year (3 years with Ub XTEND)

 

FAQs about the UPPAbaby Vista V2 Double Stroller

Do you need the upper and lower bracket adapters for the Uppababy Vista V2 double stroller?
Yes, however please keep in mind that the purchase of a Rumbleseat includes lower adapters. If you are converting to a double with a Rumbleseat, you will need to purchase the Rumbleseat and upper adapters.  For all other configurations, you will need to purchase both the upper adapters and lower adapters.

Can newborn infants use the Vista V2 stroller seat?
The Vista V2's stroller seats are recommended for 3-months and up. For newborns, you can add the Snugseat Infant Insert, use the Bassinet, or use an UPPAbaby Car Seat Adapter.

What is the weight limit for the UPPAbaby Vista V2 as a double?
The weight capacity for the main upper seat is 50 pounds, and the weight limit for the Rumbleseat is 35 pounds.

Can you fold the UPPAbaby Vista V2 double stroller with both seats attached?
It is possible to fold the UPPAbaby Vista V2 with both seats attached. However, the folded size will be bulky and difficult for most moms to lift into a car. It's more practical, if folding with both seats, for stowing in a closet or hallway.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 86637568450

Discover Niche Categories That Outsell uppababy vista v2 stella grey

Top-Converting Item to Boost Your Average Order

4.6 ★★★★★
Based on 28 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
T
Verified Purchase
Tinkerer
Louisville, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Boise, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Lake Worth, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
New York, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Pawtucket, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019

recommand products