SKU: 89760904029
pacific blue lavender plants

pacific blue lavender plants Blue Cushion English Lavender | Plant

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Description

pacific blue lavender plants Blue Cushion English Lavender | Plant12" tall x 18" wide. 'Blue Cushion' Lavender has it all fragrance, season long blooms, a compact form and eye popping color. Its spherical shape and dense, violet flowers are great in borders, containers and along paths where they will sweeten the air. Cut back flowers as they are spent to keep blooms coming. Plant in full sun in well drained soil, trimming your plant back in late fall to maintain its shape. Once established you will have drought

12" tall x 18" wide. 'Blue Cushion' Lavender has it all – fragrance, season-long blooms, a compact form and eye-popping color. Its spherical shape and dense, violet flowers are great in borders, containers and along paths where they will sweeten the air. Cut back flowers as they are spent to keep blooms coming. Plant in full sun in well-drained soil, trimming your plant back in late fall to maintain its shape. Once established you will have drought tolerant, pollinator-friendly plants that are excellent for drying or enjoying just as they are. (Lavandula angustifolia)

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Success with Lavender:

Originating in the Mediterranean, lavender prefers hot sunny days, dry air, and non-enriched, well-drained soil. While that’s great news for those gardening in the West, nowadays lavender can also be successfully grown in higher-humidity areas of the East and Pacific Northwest very successfully by remembering its basic needs. Be sure to pick a variety that is matched to your area. Depending upon your location and your desired use, there are lavenders for almost any setting. Next, follow the four basic elements to ensure lavender success:

1. SUN Lavender loves sun. Plant them in a sunny location where there is plenty of air circulation. Six to eight hours of sun is best, but some afternoon shade is fine in the hotter climates of the Southwest.

2. AIR Good air circulation is essential, especially in areas of high humidity. Lavender is not fond of damp, still air, which makes it prone to root rot. In humid areas, plant them with ample spacing, keeping in mind the mature size of your plant when in bloom and allowing for a bit extra space for good circulation.

3. SOIL Well-drained soil. This is perhaps the most important factor in success with lavender. One rule of thumb from is that the soil should be loose enough to dig with your hands, and not cake-like. You can add sand or small gravel to recreate this consistency if your soil is too compact. In areas where drainage may be a problem, mound the soil up to create a raised row or stand-alone mound.

In humid areas especially, a 1-2” mulch of pea sized gravel or white sand will do two things – it will help improve drainage, and it will reflect heat and light back up into the plant. More heat = more fragrant blooms! If you use a weed barrier, make sure it is breathable so the soil can drain and the roots can breathe.

4. WATER During the first year of your lavender’s growth it needs to establish a good root system. It will require regular watering (unless you’re experiencing healthy rain fall). Starting in the second year, your lavender will need less water, as it becomes the water-thrifty plant you’re hoping for, but to get there it needs to grow deep roots in year one. By the end of year three it will have reached its mature size and shouldn’t need any extra water. If water is needed, water in the morning, and deeply, to help root growth. A mature lavender plant is happy with only 9-12 inches of rain per year, but remember, with the right variety and good drainage lavender can thrive with more water.

Learn How to Grow Lavender in Detail.

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C. Morelock
Waukegan, US
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
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Rick N
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★★★★★ 5
I would consider this a must read for game developers.
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Full of really useful information, and written with a touch of humor.
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Reviewed in the United States on August 10, 2025
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gd1701
Carnegie, US
★★★★★ 5
Great game design book
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Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
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Laddie
Birmingham, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
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If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025
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Tom
Grantham, US
★★★★★ 5
Like you have a smart helpful co-worker
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This is the friendliest way to learn real practical game design you’ll ever find. Scott is an expert at this. He knows his stuff. And he’s happy to share. Joyous, even. This book is full of tips and stories and good ways to think about things. There are occasional academic frameworks, but most of those are side notes. Think of this more like you’re starting a job at the game studio of your dreams and the guy sitting next to you knows everything and wants to share. And he can draw! The sketches are cute and really help get the ideas across. I would read this without the images, but the images make it more fun and easier to absorb. I’ve read previous editions and this is the best version by far. The section on prototyping is especially nice. Prototyping is a key concept to learn, and breaking it down with some systems thinking is smart. The updated sketches and references throughout the book are also great - it feels current. About me: I’ve been a professional game designer for over 30 years. I’ve taught this material at colleges for almost ten years. I know game design. This is game design, but even more fun than it already is.
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Reviewed in the United States on May 31, 2025

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