bob all terrain pro stroller BOB Gear Alterrain PRO All Weather Jogging Stroller
SKU: 95082560711
bob all terrain pro stroller

bob all terrain pro stroller BOB Gear Alterrain PRO All Weather Jogging Stroller

Sale price$24.25 Regular price$26.95
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Ships within 48 hours · Estimated delivery Jul 5 - Jul 10

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Description

bob all terrain pro stroller BOB Gear Alterrain PRO All Weather Jogging StrollerThe BOB Gear Alterrain Pro jogging stroller is ready to hit the ground running. With SmoothShox suspension, you can take on any terrain. An ergonomic handbrake gives you downhill control, and the zip top cargo basket secures all your gear. The sleek frame and reflective rims turn heads on the hiking trail or city street. And the all weather canopy is waterproof, so a little rain wont ruin your fun. When your outing comes to an end, fold the stroller

The BOB Gear® Alterrain Pro jogging stroller is ready to hit the ground running. With SmoothShox™ suspension, you can take on any terrain. An ergonomic handbrake gives you downhill control, and the zip-top cargo basket secures all your gear.  The sleek frame and reflective rims turn heads on the hiking trail or city street. And the all-weather canopy is waterproof, so a little rain won’t ruin your fun. When your outing comes to an end, fold the stroller fast with a single twist of the hand.  Compatible with Britax,Chicco, Peg Perego, and Graco car seats and adapters sold separately.

Features to love:

Handbrake for Downhill Control
SmoothShox® Suspension System 
Air-Filled Tires 
Swivel-Locking Front Wheel 
Adjustable Front Wheel Tracking 
Durable Lightweight Aluminum Frame
One-Hand, One-Step, Quick Standing Fold Carry Handle
Plastic/Mesh Peek & Chat Canopy Window with Magnetic Closure XL Zip-Top Cargo Basket 5 Pockets (2 in-seat, 2 seat-back, 1 phone pocket at handlebar)
One-Hand Recline Adjustment
Tool-Free Front Wheel Installation 
Easy-Remove Rear Wheels
Adjustable Handlebar 
Fully Upright Seating 
Near-Flat Recline
Ultra-Padded, Compression Comfort Ventilated Seatback & Canopy Padded Foam Handlebar (includes bumpers for standing fold durability) 
Fabric Technology: All-Weather, Waterproof Canopy, Durable Water-Restistent Seat & Basket, Reflective Accents

Product Size

Weight Capacity (single )75 lbs
Stroller Weight (single) 32.3 lbs
Stroller Width (single) 25.5
Handlebar Height (single) 31" - 48"
Tire Size 16" (rear) 12" (front)

Material

All-Weather, Waterproof Canopy, Durable Water-Restistent Seat & Basket, reflective accent

Care

The fabric has a stain resistant treatment that makes most cleanups easy.Use a sponge with a solution of mild soap and cold water (maximum temperature of 100 ̊ F / 38 ̊ C).
Rinse thoroughly with clean water to remove soap, then air dry
Do not use detergent or abrasive cleansers.
Do not pressure wash.

Warranty

Frame- 5 years, Soft Goods- 1 year

Video


Product Origin: Made in China

At BOB Gear®, we believe raising families is a way to discover the world all over again.

We’ve spent the last two decades creating revolutionary products that give you the freedom to find adventure together. The mantra we live by? Put quality first and the rest falls into place. This commitment is at the forefront of our innovations.

Back in 1994, Roger Malinowski, a bicycle industry maven, met Philip Novotny, an airline mechanic. Together, they brought an innovative bike trailer to the masses. When Roger and Philip began to start families, they were inspired to design and build a jogging stroller that held the same high standards as their trailers. The result was the Sport Utility Stroller. “We wanted the best of a bunch of worlds,” says Roger. “A lightweight, high-quality stroller that you could still take running, hiking or off-road and fold up easily and compactly.

Since then, we’ve evolved from a stroller brand to a close-knit community of adventure lovers. We are so proud that BOB Gear has traveled with families all over the globe, from the snow-covered peeks of Colorado, to the sandy beaches of Florida - and everywhere in between.



Shipping Notes
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Exchange/Return Notes
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SKU: 95082560711

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Tinkerer
Carnegie, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Port Orchard, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Pawtucket, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Lake Worth, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Battle Creek, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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