SKU: 2536011426
lace wrap dress

lace wrap dress Grace and Lace Faux Wrap Cabernet Sweater Dress - Cabernet / XL | Sweater Dress

Sale price$19.35 Regular price$21.50
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Ships within 48 hours · Estimated delivery Aug 19 - Aug 24

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For Your Every Summer RSVP, with Code: SUMMER15

Description

lace wrap dress Grace and Lace Faux Wrap Cabernet Sweater Dress - Cabernet / XL | Sweater DressFINAL SALE Final Sale items and are ineligible for order changes, returns, exchanges. Coupons do not apply. FINAL SALE NO ORDER CHANGES NO RETURNS NO EXCHANGES Cabernet Faux Wrap Sweater Dress Faux Wrap Sweater Dress Every winter needs a fabulous dress! The Faux Wrap Sweater Dress is a timeless, classic dress to add to your G&L collection, with a faux wrap detail thats flattering and easy to wear. From holiday parties and church services to an office

FINAL SALE
Final Sale items and are ineligible for order changes, returns, exchanges.
Coupons do not apply.

FINAL SALE - NO ORDER CHANGES - NO RETURNS - NO EXCHANGES

Cabernet Faux Wrap Sweater Dress | Faux Wrap Sweater Dress

Every winter needs a fabulous dress! The Faux Wrap Sweater Dress is a timeless, classic dress to add to your G&L collection, with a faux wrap detail that’s flattering and easy to wear. From holiday parties and church services to an office look or date night, you’ll love having this versatile dress in your wardrobe!

Why you’ll love it:

  • Winter weight faux wrap sweater dress
  • Stretchy, soft, two toned ribbed knit yarn in a gorgeous cabernet wine color
  • Flattering details like functional bust snap, lantern sleeves, and adjustable, removable belt tie
  • The perfect dress for celebrating the holidays, Christmas church services, an easy work wear look, and more!
  • Material: 50% viscose, 27% poly, 23% nylon
Sizing & Care

Sweater rib knit dress. Functional and removable waist tie belt. Snap closure at bust. Sweater knit has good stretch and is a mid-heavy weight quality. True to size. Stay in your normal size. If between sizes, size down.

Melissa is 5’5 size 4 between an Extra Small (XS) and Small (S) and wears size Extra Small (XS).
Model is 5'7" wearing an Extra Small (XS).

All measurements are standard design measurements of the garment laying flat. Double the number for circumference. This does not include any stretch the garment might have.

Size
XS (0-2)
S (4-6)
M (8-10)
L (10-12)
XL (14-16)
Front/Back Length
33 1/2" 34" 34 1/2"
35 1/2"
36 1/2"
Bust 15 1/4" 16 1/2" 17 1/2" 19" 20 1/2"
Bottom Opening 15 1/2" 16 3/4" 17 3/4" 19 1/4" 20 3/4"
Sleeve Length 23" 23 1/4" 23 1/2" 23 3/4" 24"
Bicep 5 7/8" 6 1/4" 6 1/2" 6 7/8" 7 1/4"
Sleeve Opening 3 1/8" 3 1/4" 3 3/8" 3 1/2" 3 5/8"

Care: Machine wash cold gentle cycle with like colors in garment bag. Mild detergent. Do not bleach. Reshape and dry flat. Cool iron if needed. STORE FLAT.

Material: 50% Viscose, 27% PBT, 23% Nylon

Fit Video

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 2536011426

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I
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I have a pen
Carnegie, US
★★★★★ 5
Solid information for Game Designers
Format: Paperback, Format: Paperback
Level Up was a great read. It flows well, hits all the important stuff, and it's fun to read explanations from games I've played growing up. I went to school for Game Art, and Level Up covers everything they taught minus the hands-on experience that the classroom has. Cover to cover of great information.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on March 6, 2025
C
Verified Purchase
C. Morelock
Los Angeles, US
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
R
Verified Purchase
Rick N
New York, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 10, 2025
G
Verified Purchase
gd1701
Draper, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
L
Laddie
Grantham, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025

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