SKU: 43441376705
afgan dress

afgan dress 107 Afghan Dress

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Description

afgan dress 107 Afghan DressMisses 6 16 (and see notes for sizing beyond this range below). This traditional dress worn by women in Afghanistan is ideal for mixing fabrics and embellishments. This dress pattern has an extremely full skirt and sleeves. It is traditionally worn ankle length, but can be adapted to a shorter variation. The raised bodice is fitted and connects to skirt by the front waist band and underarm gussets. The neck opening can be placed at front or back. The

Misses 6-16 (and see notes for sizing beyond this range below).

This traditional dress worn by women in Afghanistan is ideal for mixing fabrics and embellishments. This dress pattern has an extremely full skirt and sleeves. It is traditionally worn ankle length, but can be adapted to a shorter variation. The raised bodice is fitted and connects to skirt by the front waist band and underarm gussets. The neck opening can be placed at front or back.  The skirt is gathered by a double line of even stitches, forming tiny, unpressed pleats.  The back of the skirt has two tiers and fabric can be mixed or one kind.

There are three optional bodice embroidery treatments, using chain stitch, mirror cloth, and satin stitch which are all authentic detailing.

Suggested fabrics: Soft, medium-weight fabrics such as cotton, rayon challis, or silk; the upper sleeve and/or skirt may be of soft rayon or silk velvet. This dress is often made in many prints, which is a wonderful opportunity to use up bits and pieces of brilliant fabrics.

Yardage charts (.pdf)

Folkwear sizing chart (.pdf)

This pattern is available as a Paper pattern and PDF pattern. Choose the
pattern format you want at the top. The paper pattern is printed on 18# white paper and will be mailed to you. The PDF pattern is available to download after checkout, and has instructions and files for copy shops (36” and A0), and print at home (A4 and 8.5”x11”).

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SKU: 43441376705

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Xiaomeng Han
Houston, US
★★★★★ 5
Five Stars
Format: Paperback
great
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Reviewed in the United States on September 18, 2016
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Guanxiong Xue
Louisville, US
★★★★★ 5
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Reviewed in the United States on October 21, 2014
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Ryan
Phoenix, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Charles
Birmingham, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
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cybereality
Pawtucket, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019

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