SKU: 61166000283
multicolor formal dress

multicolor formal dress Multicolor Sequins Formal Evening Dress EN4602 Size 4

Sale price$26.64 Regular price$29.60
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Ships within 48 hours · Estimated delivery Aug 19 - Aug 24

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Description

multicolor formal dress Multicolor Sequins Formal Evening Dress EN4602 Size 4Sparkle through the night in this gorgeous sequin formal gown. Featuring an off the shoulder sweetheart neckline and floor length skirt. Sequins lace Bonned bodice, bra paddings Zipper closure This dress is made to order and turn around time is around 5 7 weeks. If you need rush service, please contact us prior to placing your order. Standard size orders, please refer to our size chart for made to order dresses. Custom size dress will be made based on

Sparkle through the night in this gorgeous sequin formal gown. Featuring an off the shoulder sweetheart neckline and floor length skirt.

  • Sequins lace
  • Bonned bodice, bra paddings
  • Zipper closure

 This dress is made to order and turn around time is around 5-7 weeks. If you need rush service, please contact us prior to placing your order.

Standard size orders, please refer to our size chart for made to order dresses.

Custom size dress will be made based on measurements provided. Measurement form will be emailed to you once your order is placed.


     

    Standard Size for Evening and Wedding Gowns

    Size 2 4 6 8 10 12 14 16
    inch cm inch cm inch cm inch cm inch cm inch cm inch cm inch cm
    Bust 32½ 83 33½ 87 34½ 88 35½ 90 36½ 93 38 97 39½ 101 41 104
    Waist 25½ 65 26½ 68 27½ 70 28½ 73 29½ 75 31 79 32½ 83 34 86
    Hip 36 92 37 94 38 97 39 99 40 102 42 107 43 110 45 114
    Hollow to Hem 58 147 58 147 59 150 59 150 60 152 60 152 61 155 61 155

     

    Size 16W 18W 20W 22W 24W 26W
    inch cm inch cm inch cm inch cm inc cm inch cm
    Bust 43 109 45 114 47 119 49 124 51 130 53 135
    Waist 36 92 38½ 98 41 105 43 109 45 115 47½ 121
    Hip 45½ 116 47½ 121 49½ 126 51½ 131 53½ 136 55½ 141
    Hollow to Hem 61 155 61 155 61 155 61 155 61 155 61 155

     

    Shipping Notes
    • Free Standard Shipping on $100+ Orders to the USA.
    • Except Preorder products are shipped in 48 hours.
    • Delivery to the USA:
    1. Standard Shipping : 3-10 business days
    • If time is of the essence, please consider selecting expedited delivery for faster service.
    Exchange/Return Notes
    • We offer a 30-day return/exchange service after receiving.
    • Final sale items are not eligible for returns or exchanges.
    • To process your return/exchange, please contact us at [email protected]
    • Please click here for more details>>> Return & Exchange Policy
    SKU: 61166000283

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    4.1 ★★★★★
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    I have a pen
    Louisville, US
    ★★★★★ 5
    Solid information for Game Designers
    Format: Paperback, Format: Paperback
    Level Up was a great read. It flows well, hits all the important stuff, and it's fun to read explanations from games I've played growing up. I went to school for Game Art, and Level Up covers everything they taught minus the hands-on experience that the classroom has. Cover to cover of great information.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on March 6, 2025
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    C. Morelock
    Alexandria, US
    ★★★★★ 3
    Typos make this appear sloppy and questionable
    Format: Paperback
    Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on April 7, 2025
    R
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    Rick N
    Charlottesville, US
    ★★★★★ 5
    I would consider this a must read for game developers.
    Format: Paperback
    Full of really useful information, and written with a touch of humor.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on August 10, 2025
    G
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    gd1701
    Cuba, US
    ★★★★★ 5
    Great game design book
    Format: Paperback
    Great new version of the book. Worth upgrading.
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    Reviewed in the United States on January 29, 2025
    L
    Laddie
    Charlottesville, US
    ★★★★★ 5
    Level Up Again: Essential Third Edition for Video Game Designers
    Format: Paperback
    If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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    Reviewed in the United States on April 17, 2025

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